Enlarge reduce 5e wikidot. Casting Time: 1 action. Range: Self. Components: V, S. ...

Permanency (5e Spell) This spell makes certain other spells

Permanency (5e Spell) This spell makes certain other spells permanent. You cast the desired spell and then follow it with the permanency spell. Spells cast on other creatures, objects or locations (not on you) are vulnerable to dispel magic as normal. If you are targeted by a successful dispel magic or are within the area of an antimagic field ... KPOGL All the 5e OGL Content Kobold Press has released. Layout ; Membership ; User Guide ; Help Docs . User Guide; First Time User; Quick ReferenceYou imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target: One effect that charmed or petrified the target. One curse, including the target’s attunement to a cursed magic item. Any reduction to one of the target ...Fairy 5e Traits. Ability Score Increases: Being able to choose between +2 ASI, +1 ASI, or +1, +1, +1 ASI means that you can pick exactly what your build will need. Creature Type: Being the fey creature type allows you to avoid some pretty nasty spells, like hold and dominate person. You are more susceptible to other spells, like hallow and ...While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. Reduce: The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on ... Healing Word. A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. Spell Lists.Enlarge/Reduce allows the caster to target a creature or object and change its size by one order of magnitude (i.e. Medium to Large). If the target is an unwilling creature, the creature can make a Constitution saving throw to negate the effect. If the target is a creature, everything it is holding and wearing changes size with it, and if it ...The precise wording in the feature is important. If you are not Large or larger, your size becomes Large. This is important because Enlarge/Reduce cast upon the Rune Knight after using Giant’s Might further increases the knight to Huge size, but not if Enlarge/Reduce is cast beforehand. Runic Shield: This is a great way to negate critical ...KPOGL All the 5e OGL Content Kobold Press has released. Layout ; Membership ; User Guide ; Help Docs . User Guide; First Time User; Quick ReferenceEnlarge/Reduce. 2 nd-level transmutation. Casting Time:1 action. Range:30 feet. Components:V, S, M (a pinch of powdered iron) Duration:Concentration, up to 1 minute. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. Origin. 1. You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that token’s lingering draconic magic. 2. A secret order of rangers who collect and guard draconic lore taught you their ways. 3. A dragon gave you a geode or gemstone to care for.Grappler. Prerequisite: Strength 13 or higher. You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: You have advantage on attack rolls against a creature you are grappling. You can use your action to try to pin a creature grappled by you. To do so, make another grapple check.Patron: Efreeti. Sends you out to claim riches, treasure, and other slaves. In exchange, promises to give you freedom. But never gives you freedom. Or the efreeti gives you power in exchange you break it's seal. It would still …Aug 2, 2022 · Oversized weapons are an interesting and hotly debated topic in 5e Dungeons and Dragons. The basic concept is that as a weapon increases in size, the weapon dice are added again for every step above Medium, as per the rules on page 278 of the DMG. As an example, a large flail would do 2d8 bludgeoning damage, while a large maul would do 4d6 ... Ring of Free Action. Source: Dungeon Master's Guide. Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to …May 2, 2022 · The precise wording in the feature is important. If you are not Large or larger, your size becomes Large. This is important because Enlarge/Reduce cast upon the Rune Knight after using Giant’s Might further increases the knight to Huge size, but not if Enlarge/Reduce is cast beforehand. Runic Shield: This is a great way to negate critical ... Enlarge. The target’s size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category – from Medium to Large, for example. If there isn’t enough room for the target to double its size, the creature or object attains the maximum possible size in the space available.May 7, 2020 · Just a quick video showing you what a DnD 5e Wikidot is and which one to choose as your go-to D&D resource. Subscribe for more Dungeons & Dragons content. h... One of the big shifts that 5E has taken is that making permanent magical changes to something is hard. In 3.5E, you could use (or have someone else use) the 5th level spell Permanancy to cast a permanent version of Enlarge Person on you. As of 5E, that spell has (at least for now) been left out of the game. On top of that, there are very few ...Enlarge an enemy that you are fleeing from, so that it becomes too big to get through doors, etc. Reduce the size of your familiar so it can go under a door or through a crack in the wall to explore the next room. Yap. This spell is a gem for evil/chaotic spell casters, but really serves the most with alot of utility in one spell.Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, …The Blood Hunter (Homebrew) Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their own ...Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size.While these weapons are enlarged, the target's attack with them deal 1d4 extra damage. Reduce: The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example. Until the spell ends, the target also has disadvantage on ...Enlarge/Reduce has a specific effect for what happens when it increases the size of a weapon, which overrides the default rule for how weapons of increased size work (specific beats general). Rune Knight similarly has a feature which we believe was intended to provide a damage boost in place of the typical effects for oversized weapons, but the ...Catapult 5e. Catapult is a transmutation spell out of Xanathar’s Guide to Everything that’s ridiculously fun to use. It’s also quite a confusing spell, so we have a lot of rules to clarify. ... Even if they meet the weight requirements via Enlarge/Reduce, the spell clearly states that it only works with objects. A nice DM might let a Reduced Gnome …This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't ...Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target’s weapons also grow to match its new size. While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. Reduce. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of ...Lunar Sorcerer’s first feature is also its most potent one. Lunar Embodiment gives the Sorcerer a total of 15 new spells. Additionally, the Sorcerer chooses one lunar phase to embody, and gets to cast one 1st-level spell without spell slots depending on their lunar phase. Note that this extra 1st-level spell cast is the only effect of the ...Oversized weapons are often found in popular fiction, like Cloud’s Buster Sword from Final Fantasy VII, Guts’ Dragon Slayer in Berserk, or even the giant’s sword Beowulf nabbed from Grendel’s mother to kill her. In D&D 5E, oversized weapons (as described in the Dungeon Master’s Guide pg. 277) are weapons with a greater amount of ...Jul 4, 2022 · Enlarge/Reduce PHB: Enlarging the target adds +1d4 extra damage to their weapon attacks, including with ranged weapons. Hunter’s Mark PHB: 1d6 extra damage. The die can explode, so this is an excellent addition for any firearm user. Example Builds. Bugbear Assassin Rogue: Turn 1, draw a pistol and shoot something with it. Find Steed. You summon a spirit that assumes the form of an unusually intelligent, strong, and loyal steed, creating a long-lasting bond with it. Appearing in an unoccupied space within range, the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your DM might allow other animals to be summoned as steeds.)Jan 20, 2022 · We can then use the text of the Enlarge/Reduce spell: Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example. Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. My DM and I are having trouble figuring out if enlarge person would add the d4 to a monk strike. It's technically not a weapon but a monks hands are their weapons and surely being 12ft and 700kg makes a punch or palm strike more devastating. Unarmed strikes technically count as melee weapon attacks, so I think it works. Actually, the PHB errata ...Enlarge/Reduce. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Charisma saving throw. On a success, the spell has no effect.Heat Metal. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your ...Drakewarden Ranger Build. Goals of the build are being strong in combat around levels 5-10 and being able to ride the dragon. I think kobold would work really well because it's a small race and has pack tactics (would that trigger with the dragon). I know the dragon is small as well until level 15 which I don't think my campaign is going to, I ...Origin. 1. You studied a dragon’s scale or claw, or a trinket from a dragon’s hoard, creating your bond through that token’s lingering draconic magic. 2. A secret order of rangers who collect and guard draconic lore taught you their ways. 3. A dragon gave you a geode or gemstone to care for.Enhance Ability. Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action. Range: Touch. Components: V, S, M (fur or a feather from a beast) Duration: Concentration, up to 1 hour. You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains the effect until the spell ends. The rules about whether larger weapons do more damage is entirely different not only from players to monsters, but also among different player options that seem like they would do the same thing.The oversized weapons rules for monsters are not the same as the effects a PC picks up from Enlarge/Reduce, which in turn is not the same that …Reduce. The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, …Blood Curse of Bloated Agony. As a bonus action, you curse a creature that you can see within 30 feet of you, causing its body to swell until the end of your next turn. For the duration, the creature has disadvantage on Strength checks and Dexterity checks, and takes 1d8 necrotic damage if it makes more than one attack during its turn.Knock. Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred.Warlock: The Noble Genie (UA) You made a pact with one of the rarest of geniekind, a noble genie. Such entities are rulers of vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations but are all arrogant collectors of creatures, knowledge, and treasure.Dark Elf/Drow (PHB) Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves.Jul 21, 2018 · Acquire a Staff of the Magi. One of the many, many benefits of attuning a Staff of the Magi is:. You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the Material Plane to forge their own destinies. Once shadar-kai were Fey like the rest of their elven kin; now they exist in a state between life and ...Enlarge/reduce is a 2nd-level transmutation spell. For up to 1 minute or until you lose concentration, you can cause a creature or object of your choosing to grow larger or smaller. Keep in mind that an unwilling creature, like an enemy you are fighting, can make a Constitution saving throw to avoid this effect.Dominate Beast. You attempt to beguile a beast that you can see within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw. While the beast is charmed, you have a telepathic link with it as long as the two of you ...Range: 60 feet. Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw.The Enlarge option of the spell (PHB, p. 237) says about the weapon: "The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage." So in this case the weapon becomes Large and will add 1d4 to the damage. The rules for Oversized Weapons (DMG, p. 278) say:Dark Elf/Drow (PHB) Descended from an earlier subrace of dark-skinned elves, the drow were banished from the surface world for following the goddess Lolth down the path to evil and corruption. Now they have built their own civilization in the depths of the Underdark, patterned after the Way of Lolth. Also called dark elves.One of the big shifts that 5E has taken is that making permanent magical changes to something is hard. In 3.5E, you could use (or have someone else use) the 5th level spell Permanancy to cast a permanent version of Enlarge Person on you. As of 5E, that spell has (at least for now) been left out of the game. On top of that, there are very few ...Lunar Sorcerer’s first feature is also its most potent one. Lunar Embodiment gives the Sorcerer a total of 15 new spells. Additionally, the Sorcerer chooses one lunar phase to embody, and gets to cast one 1st-level spell without spell slots depending on their lunar phase. Note that this extra 1st-level spell cast is the only effect of the ...Lesser Restoration. Source: Player's Handbook. 2nd-level abjuration. Casting Time: 1 action. Range: Touch. Components: V, S. Duration: Instantaneous. You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.Enlarge person was a transmutation spell that doubled the height of one humanoid with a corresponding increase in mass. ... Earlier versions of this spell were ...Enthrall. You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save.Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait. Once you cast Faerie Fire or Enlarge/Reduce with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast either of those spells using any spell slots you have of the appropriate level.Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. Size. You are Small. Speed. Your walking speed is 30 feet. Fairy Magic. You know the Druidcraft cantrip. Starting at 3rd level, you can cast the Faerie Fire spell with this trait. Starting at 5th level, you can also cast the Enlarge/Reduce spell with this trait.Dnd enlarge reduce wikidot 15 Best Buff Spells In D&D, Ranked - CBR Fairy 5e Race Guides for Dungeons & Dragons 5th Edition WebEnlarge/Reduce Source: ...Additionally, spells and abilities that emanate out from their space (e.g. Aura of Protection, Destructive Wave) affect a much larger area as well. The game is designed for medium playable characters and even relatively large races like goliaths and firbolgs are kept medium-sized for rules purposes. Last edited by InquisitiveCoder: Aug 14, 2018.Range: 60 feet. Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute. Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw.Tasha's Hideous Laughter. Source: Player's Handbook. 1st-level enchantment. Casting Time: 1 action. Range: 30 feet. Components: V, S, M (tiny tarts and a feather that is waved in the air) Duration: Concentration, up to 1 minute. A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits ...You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t attack, activate magical items, or carry more than 10 pounds.21 មេសា 2021 ... On the other hand, Enlarge/Reduce does not have any limitation on the starting size (emphasis mine):. Enlarge. The target's size doubles in all ...While these weapons are enlarged, the target’s attack with them deal 1d4 extra damage. Reduce: The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example. Until the spell ends, the target also has disadvantage on ...Weight: 0.5. « search Items list. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Enlarge/Reduce PHB: Enlarging the target adds +1d4 extra damage to their weapon attacks, including with ranged weapons. Hunter’s Mark PHB: 1d6 extra damage. The die can explode, so this is an excellent addition for any firearm user. Example Builds. Bugbear Assassin Rogue: Turn 1, draw a pistol and shoot something with it.Adventurer's Guide. Spellcasting. Enlarge/Reduce. 2nd. -level ( Transmutation. Affliction. Arcane. Enhancement. Transformation. ) Class (es) Artificer. Sorcerer. Wizard. Casting …Introduction. Oversized weapons are an interesting and hotly debated topic in 5e Dungeons and Dragons. The basic concept is that as a weapon increases in size, the weapon dice are added again for every step above Medium, as per the rules on page 278 of the DMG.As an example, a large flail would do 2d8 bludgeoning damage, while a large maul would do 4d6 bludgeoning damage.Short and Stout. Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. Source: Player's Handbook. 1st-level transmutation. Casting Time: 1 reaction, which you take when you or a creature within 60 feet of you falls Range: 60 feet Components: V, M (a small feather or piece of down) Duration: 1 minute Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends.There are two main places to look for oversized weapons rules; player abilities and monster rules. Players have two main abilities that let them wield large weapons and that change their base damage die. The spell Enlarge/Reduce suggests that larger weapons provide only +1d4 to the weapon's base damage. Meanwhile, the Rune Knight subclass for ...Permanency (5e Spell) This spell makes certain other spells permanent. You cast the desired spell and then follow it with the permanency spell. Spells cast on other creatures, objects or locations (not on you) are vulnerable to dispel magic as normal. If you are targeted by a successful dispel magic or are within the area of an antimagic field ... Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, …Enlarge/Reduce. 2 nd-level transmutation. Casting Time:1 action. Range:30 feet. Components:V, S, M (a pinch of powdered iron) Duration:Concentration, up to 1 minute. …Dec 26, 2022 · Duergar 5e Traits. Darkvision: Typical Darkvision is only 60 feet. So, having 120 feet of vision dark environments can give you a massive tactical advantage. Especially for ranged martials, spellcasters, and stealth-based builds. Duergar Magic: Enlarge/reduce and invisibility are both solidly useful spells. This ability has been improved from ... Giant’s Might + Enlarge/Reduce. As soon as they can carve their first rune, your Rune Knight can grow to Large size, which can functionally increase the potency of some of your runes. ... One of the best Fighter subclasses in 5e. I'm currently playing a Rune Knight with Unarmed Fighting Style and it works great! Looking forward to grabbing ...Short and Stout. Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. As CoolColton94 said, we also have to take size into account. Ankylosaurus is a huge creature, which I think is reasonable since the real Ankylosaurus was 6-8m long (20-26ft) and around 1.7m tall (around 6ft), and at least irl its armor only protects it from above; it's belly is soft and vulnerable, and since all official PC races are either small or medium, it …Enlarge/Reduce has a specific effect for what happens when it increases the size of a weapon, which overrides the default rule for how weapons of increased size work (specific beats general). Rune Knight similarly has a feature which we believe was intended to provide a damage boost in place of the typical effects for oversized weapons, but the ...Critical hits in 5e double the damage dice. It’s unclear if you’re intended to roll twice as many dice or roll dice normally, then double the value. The results are the same on average, so it usually doesn’t matter. ... Enlarge/Reduce PHB: Enlarging the target adds +1d4 extra damage to their weapon attacks, including with ranged weapons. Hunter’s …Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Wizard spells for Fifth Edition.Enlarge person was a transmutation spell that doubled the height of one humanoid with a corresponding increase in mass. Earlier versions of this spell were called Aksa's growth or simply enlarge and worked on both humanoids and objects, but to different degrees. Enlarge and enlarge person were reversible, with the shrinking spell being called …Enlarge/Reduce. Source: Player's Handbook. 2nd-level transmutation. Casting Time: 1 action. Range: 30 feet. Components: V, S, M (a pinch of powdered iron) Duration: …Creation. Source: Player's Handbook. 5th-level illusion. Casting Time: 1 minute. Range: 30 feet. Components: V, S, M (a tiny piece of matter of the same type of the item you plan to create) Duration: Special. You pull wisps of shadow material from the Shadowfell to create a nonliving object of vegetable matter within range: soft goods, rope ...We can then use the text of the Enlarge/Reduce spell: Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example. Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal.Theses enlarged weapons cause 1d4 extra damage. Reduce – The size of the creature or target is halved in all dimensions and its weight reduces to one-eighth of …Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category—from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size.Enlarge/Reduce. You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Charisma saving throw. On a success, the spell has no effect. You imbue a creature you touch with positive energy to undo a debilitating effect. You can reduce the target’s exhaustion level by one, or end one of the following effects on the target: One effect that charmed or petrified the target. One curse, including the target’s attunement to a cursed magic item. Any reduction to one of the target .... Enlarge/Reduce. Source: Player's HandbooApr 21, 2021 · His ally casts Enlarge/Reduce on him, using the Introduction. Oversized weapons are an interesting and hotly debated topic in 5e Dungeons and Dragons. The basic concept is that as a weapon increases in size, the weapon dice are added again for every step above Medium, as per the rules on page 278 of the DMG.As an example, a large flail would do 2d8 bludgeoning damage, while a large … The Enlarge option of the spell (PHB, p. 237) says about t Casting Time: 1 action. Range: Self. Components: V, S. Duration: Concentration, up to 1 hour. You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to gain the benefits of a different one.Patron: Efreeti. Sends you out to claim riches, treasure, and other slaves. In exchange, promises to give you freedom. But never gives you freedom. Or the efreeti gives you power in exchange you break it's seal. It would still aid, it could be flavored as when you level up the seal is slowly chipping away. #3 Enkilor. You shrink yourself as if you had cast Enla...

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